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Removed random "3"s in the log during Tengu fight.You will no longer find yourself inside a wall if you ascend to Dwarf King or DM-300 level.
Wands no longer apply enemy defense before proc.Fixed defensive weapon properties sometimes having ridiculous numbers.Darts now have infinite uses and display as such (was a bug).Removed pit rooms (they may be problematic after I add alternate depths).Single handed property is now correctly listed in weapon descriptions.Weapons no longer say "blocks 0-X damage" as this is inaccurate and they add the max number there to your max shield.This should both reduce emphasis on armour and increase its power Mob damage scales at half the speed and armour blocking at 2/3 of the speed.
#SHATTERED PIXEL DUNGEON ROGUE GUIDE FULL#
Scroll of Lullaby can now be used if HP or Morale is less than full. Now mobs should notice you more reliably and run away in the middle of a fight far less. Cursed's stealth system rework ported. Banner now has Powered Pixel Dungeon logo. Fixed torn Bronze Door visual in Prisons. Fixed mining the same Dark Gold Ore vein twice. Morale loss when drunk is no longer possible (previously you still lost it but it didn't show). Rogue item desc no longer mentions Cloak of Shadows. Fixed odd visuals for dying while diving/undiving. Fixed grass growing underwater with Blooming enchantment. Dwarf King can be defeated now - armour shield regenerated used to confuse the game with his main shield in phase 2. Shields have had defence increase halved like armour. Fixed Scrap not restoring when re-entering the game. Fixed health indicators always showing, and by extension Mimics being outed!. Implemented a way to cycle weapons without attacking. Fixed the Yog fight never ending, although you may have to kill him again once if you reached the depth (so sorry!). Fixed incorrect descriptions of many items, items changing descriptions/names on restoring the game, unique items such as Mage's Staff or Rogue's Garb appearing to be a regular weapon/armour. Now, the messages are shortened, and appear for a short time above the player, so they are more noticeable. Previously, a message was printed to the game log, but I doubt many people read or even noticed it. The highlight of this update, though most of the changes are simply fixes, is probably the change to text from Morale loss.